Ricardo Marin

Software Engineer | Game Developer

I build scalable software systems and engaing gameplay experiences. A recent college graduate trying to build projects on both the technical and creative sides of software developement.

Software Engineering Projects

Facial Recognition Attendance System

Python project using OpenCV, facial recognition, and TKinter libraries to create a system that takes a photo and compares against a database to take attendance.

Python OpenCV TKinter

Secure Submit

A chrome extension that protect's user's Personal Identifying Information by stripping files of their metadata and using Microsoft Presidio to identify data in the documents contents.

JavaScript Python Microsoft Presidio

Job Board Website

A website developed for class that uses Python's Selenium library to web scrape websites for tolls displaying their names, prices, and general information for related jobs.

Python Selenium Django HTML

Emailing Encryption Website

Website that simualtes full end to end encrytption in email messaging. This project was made to have most of the functionality of email systems with the addition of only ever storing encrypted messages while the user has access to private keys to view the messages.

Django Python HTML

Game Development

Untitled Horror Deduction Game Screenshot

Untitled Horror Deduction Game

My current project 2 months in the making that takes high tension situational awareness with evidence deduction. A horror game that has you identifying monsters — and any wrong guess brings them into your environment, creating a world of trouble.

Unity C# Photoshop Blender Audacity
Beatwave Screenshot

Beatwave

A team project for the 2025 Game Maker's Toolkit Game Jam with the theme “loop.” A twin-stick roguelike where bullets fire on your chosen beats. Made in 4 days.

Unity C# Audacity
FLORA Screenshot

FLORA

A team project for Discord Jam 8 finished in 3 days. A puzzle game where flower platforms wilt after each completion — requiring careful planning.

Unity C# Aseprite
Last One Left Screenshot

Last One Left

First large project that went unfinished due to over-scoping. A dual-perspective base defense game with waves of zombies.

Unity C#